Bornova Children’s World

The building, designed as an adventure parkour, is a world of discovery with a beginning and an end, and at the same time, a world of adventure that offers surp

Bornova Children’s World

Awarded Project

As children, we used to wish that games and playing would never end. Starting a game was enjoyable but ending it usually made us sad. Thus here, the main idea of the project is to treat “play”—the most enjoyable fantasy world where kids discover the world—as a sustained, never-ending experience for every child. The project was awarded second prize in the Children's World Architectural Project Competition for Bornova, aiming to create a centre that enriches the lives of all children in the region, primarily Bornova and İzmir, providing participatory programs and exhibitions that support curiosity, creativity, and learning for not only children but for families and schools as well, to serve as alternative attraction point for the city.

Client

Bornova Municipality

Location

Bornova, İzmir

Size

7.290 m²

Year

2016

Typology

Education, Interior

Status

Competition

Design

Emre ŞAVURAL, Architect
Fatih YAVUZ, M. Architect
Seden Cinasal AVCI, Architect (SCRA)
Ramazan AVCI, Architect (SCRA)
İbrahim YAVUZ, Architect
Yücel Hüseyin SALA, Architect
Baran EKİNCİ, Architect

Project Team

Özlem KURTÇU, Architecture Student
Zeynep DEMİRHAN, Architecture Student
Su SARIHAN, Architecture Student

Zafer KINACI, Civil Engineer
Kemal OVACIK, Electrical Engineer
Bahri TÜRKMEN, Mecahnical Engineer
Mehmet ÇIKRIK, Landscape Architect
Doç. Dr. Neslihan AVCI, Child Development Specialist

“Play is the highest form of research”.

Albert Einstein

Play is the pathway to children’s development and learning. Play and children’s entertainment venues offer invaluable opportunities for fulfilling children’s rights to development and learning, and for ensuring them have a happy and enjoyable childhood.

The Spatial Movement of the Parkour

The parkour’s three-dimensional movements offer children spatial experiences, while also defining open and closed spaces in outdoor areas with defined areas and points where it is elevated. For example, the administrative units opening onto the entrance area are located in the spaces created below as a result of the parkour rising to a level of +4.00. The building’s rhythmic structural system defines the space and boundaries on the exterior.

Intersections, Alternatives

Along the Parkour route, spaces intersect, and alternative routes allow children to take breaks from their games and activities when they get bored. Children can also go outside along this route; these are also places where children can meet their families. The cafeteria and multipurpose hall can be combined at stage level, allowing spaces to be used separately or together as alternatives.

All Age Groups Together

Although possible activities on the parkour were envisaged with physical characteristics of different age groups in mind, the spaces were not customized for specific age groups so that all age groups could be together. In line with the “zone of proximal development” theory, the aim was to make it possible for children of all age groups to cross paths and contribute to their learning processes. The course progresses in a spatial layout that allows parents to accompany their children when necessary, and the participation of people with disabilities to facilitate through circulation cores.

The Adventure Parkour

The adventure parkour begins its movement at the ground level, wrapping around the entrance and exhibition area while simultaneously allowing for a controlled transition. Children reach the +4.00 level via an inclined surface that features climbing tracks and slides, alongside the workshops. The experience, which starts with physical activities, continues at the +4.00 level with a series of learning and experience spaces. The cycle of experience, sharing, and physical activity across the domains of cognitive experience, psychomotor development, and social development is completed with a slide at the end of the parkour, leading into a ball pit. If desired, the activity cycle starts again.

Achieving the highest possible level of “optimal development” is only possible through play-based experiences that guarantee their happiness, featuring liberating, fun, and exploratory learning processes that support, rather than restrict, children’s development.

More Experience Areas on the Periphery

The building is placed on the north of the plot, creating a public space between it and the school parcel to the south. In this public area between the Bornova Children’s World and the school, more experience activity areas and an active performance space was provided for children even outside the centre’s operating hours. The main entrance taken from this public space, ensured integration with the rich outdoor uses. An interface holding the southern boundary was created through a building that extends along this space and organizes the physical activity areas. The park green areas on the western periphery were handled continuously on the ground by elevating the building on this border. The transparent surfaces proposed on the floor of the adventure path intended to enrich children’s experiences, and continuities are ensured by increasing intermittent permeability between indoor and outdoor spaces.